Many factors influence conflict and aggression in interpersonal relationships. One factor is negative experiences that include not only frustrations but also physical and verbal discomfort, pain, and personal attacks. Among social factors, viewing violence in particular sensitizes viewers to aggression and alters their perceptions of reality. In our modern world, mass media and internet sources permeate the daily lives of millions of people and depict significant violence. Correlational and experimental studies have examined the relationship between excessive exposure to television violence and aggressive behavior. Repeatedly playing violent video games may increase aggressive thinking, feelings, and behavior more than television or movies because the experience is more actively involved than other media. Group situations reinforce aggressive reactions by diffusing responsibility and polarizing actions. The main purpose of this article is to provide a comparative analysis of practical methods for studying the factor of interpersonal relationships in the science of social psychology and to provide a useful example for researchers conducting research in this area. Positivism was chosen as the methodological approach of the study, and the method of analysis of literature samples was chosen as the method.
For the study, Internet databases where local and foreign literature is collected were consulted, and information was presented by referring only to valid and reliable sources. For this purpose, the article contains a comprehensive analysis of this problem.